﻿Sys.Timer = function() {
Sys.Timer.initializeBase(this);
this._interval = 1000;
this._enabled = false;
this._timer = null;}
Sys.Timer.prototype = {get_interval: function() {
return this._interval;},
set_interval: function(value) {
if (this._interval !== value) {this._interval = value;
this.raisePropertyChanged('interval');
if (!this.get_isUpdating() && (this._timer !== null)) {this._stopTimer();
this._startTimer();}}},
get_enabled: function() {
return this._enabled;
},
set_enabled: function(value) {
if (value !== this.get_enabled()) {
this._enabled = value;
this.raisePropertyChanged('enabled');
if (!this.get_isUpdating()) {
if (value) {this._startTimer();}
else {this._stopTimer();}}}},
add_tick: function(handler) {this.get_events().addHandler("tick", handler);},
remove_tick: function(handler) {
this.get_events().removeHandler("tick", handler);},
dispose: function() {this.set_enabled(false);
this._stopTimer();Sys.Timer.callBaseMethod(this, 'dispose');
},
updated: function() {Sys.Timer.callBaseMethod(this, 'updated');
if (this._enabled) {this._stopTimer();
this._startTimer();}},
_timerCallback: function() {
var handler = this.get_events().getHandler("tick");
if (handler) {
handler(this, Sys.EventArgs.Empty);}},

_startTimer: function() {this._timer = window.setInterval(Function.createDelegate(this, this._timerCallback), this._interval);},
_stopTimer: function() {window.clearInterval(this._timer);
this._timer = null;}}
Sys.Timer.descriptor = {
properties: [   {name: 'interval', type: Number},
{name: 'enabled', type: Boolean} ],
events: [ {name: 'tick'} ]}
Sys.Timer.registerClass('Sys.Timer', Sys.Component);

if(typeof(Sys)!=='undefined')Sys.Application.notifyScriptLoaded();